The Viewer Camera tools provide preset camera options to quickly move the model to a specific orientation based on 3D coordinates.
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To change the rendering, open the display mode fly-out menu and select one of the nine options:
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Name | Icon | Description |
Iso View | ![]() |
Isometric view orients the model so the angles between the XYZ axes are equal. |
Orthographic Projection | ![]() |
This projection displays the view in a fixed depth. The model does not scale X and Y coordinates depending on the Z coordinate so the direction of the projection is perpendicular to the camera target plane. |
Perspective Projection | ![]() |
This projection displays the view with depth. The model scales the X and Y coordinates depending on the Z coordinate (depth) so objects that are further away appear smaller on the screen. |
Left View | ![]() |
Orients the model to view the left side (ZX). |
Right View | ![]() |
Orients the model to view the right side (XZ). |
Bottom View | ![]() |
Orients the model to view the bottom (YX). |
Front View | ![]() |
Orients the model to view the front (ZY). |
Back View | ![]() |
Orients the model to view the back (YZ). |
Top View | ![]() |
Orients the model to view the top (XY). |
There are two ways to show the model in the 3D Viewer area:
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