To Zoom a View using the OpenGL tools, select the view you wish to zoom.
To enable the continuous editing capability on the View (i.e it will only
be resolved once when you Exit), put the View into Edit
mode by either double clicking the View, or by clicking the Edit View
button on the toolbar. See the topic Tools for more
information on the functionality of the individual OpenGL
tools.
The Zoom state of a View may be saved as a Camera along with the orientation. See the topics Orient a View and Cameras.
To Zoom a View from the context menu, click on the view you wish to zoom to select it. Next, right click on the view and select the desired zoom option. The available zoom options are Max, In, and Out. For more Zoom options, use the OpenGL toolbar as described above.
Zooms the view so all loaded images are visible within the View's border
(equivalent of the Zoom Fit
tool).
Zooms the view in for enlarged image detail with less of the entire
loaded image visible (similar to the Zoom tool).
Zooms the image out for reduced image detail with more of the entire
loaded image visible (similar to the Zoom tool).